Prepping for Journey into Nyx Prerelease
Hey there, folks. This weekend is the prerelease for the newest Magic set, Journey into Nyx. As with the last few sets, I’ll be putting together a breakdown of the set as it pertains to Commander, going over the rares as well as any other cards that might be interesting. I’m hoping to have it up between prerelease and launch weekend, so stay tuned.
A new set means the possibility of new cards for any deck, so it’s definitely worth your time to check out the Card Image Gallery on the official Magic website to see what cards you might want to grab to improve your deck. Maybe you’ll even come across a new Commander that you want to build!
If you’re headed to a prerelease event this weekend, drop me a line and let me know how you do.
Q:Hey, MaRo! My daughter just had her second birthday! Can I get some trivia on Liliana, since we almost named her that?
Q:I decided to get into commander and picked up the white-blue-green precon about a week ago, but I'm not sure how to add more cards into it. What's the best way to add more cards, and how do I know if a card can come out without hurting the deck?
Hey, thanks for the question, and welcome to Commander! You picked a great place to start; that deck is a very strong skeleton and a good jumping off point to help get a great deck rolling.
One of the first things you need to decide is which of the three Legendary creatures included in the deck is the Commander you want to build, or if you want to swap out for another Commander altogether. Derevi is great, but Roon and Rubinia are also very strong if you build into them, and the deck offers some tools for each to be effective. There are other options in the color combination as well, if you prefer — one of the most popular Commanders in that color combination is Rafiq of the Many, who’s a powerful and strong choice. It’s really all up to you.
Choosing the Commander will help you to determine what the theme of the deck is going to be. Building your deck to theme is important because it keeps your cards working together towards a common goal and ensures they function together. I wrote an article about building to theme a little while back, which you can check out here. Each of the possible Commanders you can choose from wants to do something different, but there will be cards that overlap between them.
From there, your best bet is to start playing with the deck and learning what it’s good at and what it needs help with. Playing against a wide variety of other decks will help you come to understand its strengths and weaknesses, and I’d also recommend playing both one-on-one and multiplayer matches to get a feel for the difference in the play flow of the deck depending on how many people are at the table. As an added bonus, playing a lot will also introduce you to new cards and options you might not have known about before, which will give you a better perspective on options you can add to your deck.
Another article I wrote that might help you out is about selecting individual cards and how to determine an specific card’s value in the format. It sounds like you have some experience with the game already, but Commander takes a bit of a different mindset than some other formats. You can check out that article here.
I hope this was helpful for you! Let me know how things work out, I’m looking forward to hearing from you again.
Doesn’t even have to go on a high impact trigger, and works outside of sac-decks. Have a 1/1 wood elves as a blocker? Enchant it with this and people will treat you like you have a 1/1 Deathtouch.
Oh, definitely. By no means is it limited to just the examples I gave. It’s a great card that functions well in any number of different deck types, because it’s so versatile and accessible, and it can really help to give any number of things board presence.
Commander Card Spotlight: Pattern of Rebirth
Had a few things I had to work through over the past couple days, but I’m back now and ready for another round of Commander Card Spotlight! Today’s card is a exceptionally useful Green aura with a pretty cheap mana cost that fits into almost any creature-based build. It’s a fairly well-known card in the community, but it’s worth looking at just because of how much work it can do.
Pattern of Rebirth is a rare from the Urza’s Destiny set. It triggers when the creature it’s enchanting dies, allowing the creature’s controller to tutor up a replacement and put it right out onto the field. As I’m sure you can already tell, there are a number of reasons why this is a great card. Getting a creature from your deck and putting it right into play is a huge shortcut. There’s not a lot of cards that let you cut out the middleman that is your hand for an effect like this — Tooth and Nail is one that a lot of people use, and this card fits right in next to it in a number of lists.
Another aspect of this card that’s really useful is the amount of control you can build into its trigger. You can enchant one of your higher-impact creatures with it to keep him safe (“Kill this guy and I’ll just find something even worse!”), or insert it into a sacrifice engine and enchant a throwaway creature for immediate gain. For an example of a deck that makes use of the card as a piece in a larger machine, check out my personal Sapling of Colfenor build.
Overall, Pattern of Rebirth has a lot to offer. It makes a great tool in any toolbox that can utilize it, and I’d highly recommend you give it a try.